Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering

Authors

DOI:

https://doi.org/10.56294/gr2024.75

Keywords:

Engineering, Learning, Artificial intelligence, Higher education, Educational games

Abstract

Introduction: This study explores the implementation of a gamified activity focused on teaching the fundamentals of Prompt Engineering to engineering students using ChatGPT technology. The goal was to maximize learning through a gamified approach that encouraged teamwork and creative iteration. Methodology: A four-phase process was designed that involved understanding, identifying, and correcting errors in prompts, and creating and validating prompts of their own using ChatGPT. Findings: The results demonstrated an increase in understanding and effective application of Prompt Engineering principles among the participants. Conclusions: This playful method provides a new approach to teaching artificial intelligence technologies in higher engineering education, promoting student interaction and engagement.

References

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Published

2024-09-08

How to Cite

1.
Ardila Otero CF, Lozano Pineda C, González García JC, Rincón Jerez AD, Torres-Barreto ML. Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering. Gamification and Augmented Reality [Internet]. 2024 Sep. 8 [cited 2024 Dec. 26];2:.75. Available from: https://gr.ageditor.ar/index.php/gr/article/view/75