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Optimized design of digital ledger posting based on virtual reality technology
The study examined optimized design of digital ledger posting based on virtual reality technology. The convention of Virtual Reality (VR) and Distributed Ledger Technology (DLT) is a revolutionary change in the design and interaction of digital systems. The study finds that there are several design principles and technological considerations that were critical to the implementation of VR-enhanced digital ledger systems to succeed by a thorough examination of the existing literature and case studies. This research design is a qualitative study and will involve an exploratory approach to research the topic of Virtual Reality (VR) implementation with digital ledger posting systems. The study mainly includes a literature review and case study analysis of the existing literature and case studies in order to draw best practice and practical information. Case studies are also used as one of the main methodological instruments to provide the real-life examples of VR in financial, accounting, and the sphere of supply chains. The research is aimed at gaining insight into the way VR would maximize digital ledger posting, and not the quantification of predetermined variables. It was revealed in the study that VR provides users with many chances to perceive multidimensional datasets in a way that is not possible in a traditional 2D interface. The study concluded that the ongoing development of the digital economy, these systems will be able to increase the levels of transparency, minimize errors, and promote more efficient and cooperative and resilient organizational processes.
Copyright (c) 2025 Samuel Ejiro Uwhejevwe-Togbolo, Ajueyitse Martins Otuedon, Jacob Martins Sigah, Theresa Nkechi Ofor, Augustine Akpojevwe Okwoma, Festus Elugom Ubogu (Author) https://creativecommons.org/licenses/by/4.0
The logical circle of gamification in medical teaching
Introduction: Medical education faces an unprecedented challenge: transcending traditional memorization methods to develop professionals with critical thinking skills. In this context of urgency and transformation, gamification has been given limited space and no pedagogical framework to support it. Even though, as demonstrated in this paper, this is not a mere trend. On the contrary, if well-founded and supported by an appropriate conceptual model, it can be transformed into a solid teaching strategy with a high impact on meaningful learning. Results: "The logical circle of gamification" postulates the true potential of the game-based teaching strategy. This lies in an iterative and systemic process designed to catalyze meaningful and lasting learning. This model, based on an exhaustive review of the literature, argues that the benefits of gamification do not operate in isolation but are integrated into a virtuous cycle that drives excellence. The Logic Circle is shown to facilitate a vital transition from memory to practice, forcing students to apply their knowledge in dynamic and realistic scenarios actively. Conclusions: Beyond the individual, the Logic Circle enhances teamwork and collaboration, replicating the complex dynamics of a hospital setting and preparing students for the reality of interdisciplinary practice. Each of these elements intertwines and reinforces each others, fueling students' intrinsic motivation and ensuring active and sustained participation.
Copyright (c) 2025 Joshua Israel Culcay Delgado (Author) https://creativecommons.org/licenses/by/4.0
Clinical simulation in the development of clinical competencies and meaningful learning in medical students in Cajamarca - Peru 2025
Introduction: Clinical simulation (CS) improves medical training, especially in Latin American countries, and stands out in the post-pandemic context as a key educational tool in Peru. Materials and methods: Quantitative study carried out with 122 medical students from the National University of Cajamarca, using validated questionnaires to evaluate clinical competencies and meaningful learning. Results: The majority of students are between 22 and 23 years old, with female predominance (54.1%). The results show that clinical simulation has a regular perception (45.9%) in quality and resources. Clinical competencies present regular levels of knowledge (48.4%), skills (49.2%) and attitudes (47.5%), highlighting the need to integrate theory and practice. Significant learning shows a good level of knowledge (40.2%) but deficiencies in motivation (37.7%). Positive correlations were found between clinical simulation, clinical competencies and significant learning (Rho = 0.661 to 0.698), with no differences according to sex, age or academic year. Discussion: Despite the benefits, SC faces limitations in infrastructure and methodology, and its effectiveness depends on better integrating theory and practice into training programs. Conclusion: Clinical simulation improves medical education, but its effectiveness depends on better integration, teacher training, and hands-on approach.
Copyright (c) 2025 Gabriela Belén Rojas Ruiz , Herless Nixon Valdez Portal , Enzo Bazualdo Fiorini , Miriam Adelis Leyva Chávez (Author) https://creativecommons.org/licenses/by/4.0
Comprehensive Evaluation & Improvement of HEMO Routing for Green Smart-City Transport
Introduction; Smart cities want smart routing to saves fuel, cuts pollution and to handles traffic in real time. This work progresses the existing HEMO algorithm by incorporating eco-friendly parameters. Objective; In this paper, we propose two major enhancements to the HEMO-Routing algorithm. First, we add real-time traffic adjustment and a detailed energy-consumption model as new objectives. Second, we improve optimization by using an Adaptive Genetic Algorithm for broad search and Simultaneous Perturbation Stochastic Approximation for fine-tuning. Method; We test on the Extended Solomon Dataset (25 road segments with realistic distances, congestion, noise, emissions, and speed limits) in MATLAB 2021 on a Windows 11 PC (Intel i5-1135G7, 8 GB RAM). Compared to the original, our enhanced method boosts Pareto hypervolume to +12 %, cuts generational distance from by –18.8 %, lowers CO₂ from 152.4 g/km to 129.8 g/km (–14.8 %), and trims energy use from 8.75 kWh to 7.87 kWh (–10.1 %). It also converges in 200 instead of 250 iterations (–20 %), with only a 5.3 % runtime overhead. Result; These results show that our extensions deliver practical, eco-friendly routes with minimal extra compute, making the approach ideal for real-time smart-city applications. Conclusions; We made HEMO smarter by adding live traffic and energy-saving goals. With AGA and SPSA, it finds better, greener routes faster. Perfect for smart cities, and ready for EVs and bigger setups in future.
Copyright (c) 2025 Amrita Prakash, Md. Amir Khusru Akhtar (Author) https://creativecommons.org/licenses/by/4.0
A proposal for an instructional methodological class on iterative numerical methods for Systems of Linear Equations
Introduction: The methodological work aimed to enhance teachers' pedagogical preparation to optimize the teaching-learning process, focusing on improving Curriculum E of Computer Science, specifically in the Numerical Mathematics course. Methods: An instructional methodological class was designed based on previous research conducted at the Faculty of Mathematics and Computing at the University of Havana, addressing the numerical solution of systems of linear equations through iterative methods. Documentary analysis, observation, and inductive-deductive methods were used, integrating theoretical foundations, efficient algorithms, and practical exercises. The class followed an introduction, development, and conclusions structure. Results: The proposal combined a theoretical summary, practical exercises, and comparative approaches, providing a structured pedagogical resource to facilitate conceptual understanding and the application of numerical techniques. Conclusions: The initiative offers an effective methodological guide for teachers, strengthening the teaching of Numerical Mathematics and promoting significant transformations in the educational process.
Copyright (c) 2025 Damian Valdés Santiago, Adriana Díaz Cordero (Author) https://creativecommons.org/licenses/by/4.0
Corporate Social Responsibility (CSR) in the metaverse: enhancing community engagement for Nigerian firms
The study explores CSR in the Metaverse and community engage. The study acknowledged that CSR has progressed beyond traditional patronage to become a tactical tool for businesses looking for sustainable growth and community engagement. This is predicated due to the introduction of Metaverse technology, which is a virtual, immersive digital space technology. The study made use of the stakeholder theory and social contract theory. It was noted that CSR in the Metaverse for community engagement presents firms with a transformative method to community engagement, enabling the firms to foster deeper connectivity with the community, which drive social impact, and promote inclusivity in the virtual spaces. The study concluded that CSR in the Metaverse has offered opportunities and challenges for Nigerian firms. Thus, Metaverse presents an advanced digital space technology where businesses can engage with all stakeholders, to foster social impact, and drive sustainable development amongst stakeholders. However, the successful implementation of CSR in this virtual environment requires fundamental key challenges such as digital availability, ethical apprehensions, and regulatory gaps. It was recommended in the study that Nigerian firms should investment in digital inclusion, transparent data practices, and policy advocacy to serve as actionable strategies for firms that are interested in navigating the difficulties of CSR in virtual environments.
Copyright (c) 2025 Samuel Ejiro Uwhejevwe-Togbolo, Martins Otuedon Ajueyitse, Annmarie Nkemejina Okoli, Victoria Omenebele Kaizar, Prince Efanimjor, Festus Elugom Ubogu (Author) https://creativecommons.org/licenses/by/4.0
AI, Quantum Computing, and Beyond: Assessing Future Cybersecurity Threats and Risk Management Strategies
Introduction: The rapid evolution of disruptive technologies such as artificial intelligence (AI), quantum computing, and ubiquitous connectivity is significantly transforming the cybersecurity landscape. While these technologies offer transformative societal benefits, they also present novel and sophisticated security challenges. Objective: This study aims to explore the emerging cybersecurity threats driven by technological innovation and to assess how existing risk management frameworks can adapt to these evolving risks. Method: A systematic review of current literature, threat intelligence reports, and policy documents was conducted. The analysis focused on identifying future threat trends, evaluating technological forecasts, and uncovering gaps in existing cybersecurity strategies. Results: The findings reveal increasing vulnerabilities associated with AI-driven cyberattacks, the future impact of quantum computing on encryption, and the complexity of threat vectors in hyper-connected environments. Moreover, deficiencies in current frameworks and workforce preparedness were identified as critical barriers to effective risk mitigation. Conclusions: Proactive, interdisciplinary, and adaptive strategies are urgently needed to secure the digital future. The study highlights the importance of global collaboration, upskilling cybersecurity professionals, and deploying AI-enhanced defense mechanisms to address emerging threats.
Copyright (c) 2025 Mutaz Abdel Wahed (Author) https://creativecommons.org/licenses/by/4.0
Statistics with emphasis on formative research as a desirable transversal requirement at IDEAD Universidad del Tolima
The purpose of this review article was to describe the characteristics and principles of the implementation of a virtual learning object to recognize the importance of statistics as a desirable transversal requirement in the students (and teachers) of the IDEAD of the University of Tolima in the scenario of formative research. To locate bibliographic documents, different databases and academic search engines, electronic books and journal portals were used, which were prioritized according to those documents that highlighted the theoretical foundations of formative research, virtual learning objects, the importance of statistics in the scenario of administrative and financial programs, virtual training in the distance education modality and research seedbed. At the beginning of writing the article, the documentary analysis and evaluation of the quality of the articles found were carried out. It was concluded that the review of the pedagogical, didactic and disciplinary references related to the construction of a virtual learning object, as well as the knowledge of the principles and characteristics for its implementation, allows the integration of virtual training in the university context of the distance education modality. Likewise, the generation of research seedbeds invites the strengthening of formative research with the purpose of recognizing the importance of statistics in the context of programs related to administration and finance in the exercise of learning by researching, and not learning by repeating.
Copyright (c) 2025 Luis Guillermo Caro Pineda , Yolima Chica Roa (Author) https://creativecommons.org/licenses/by/4.0
Effects of early screen use on child neurodevelopment in Argentina and Latin America
Currently, the constant presence of electronic devices has generated concern among health professionals and educators about their effects on children's neurocognitive development. This study addressed the relationship between early screen use and neurodevelopment in children in Argentina, with a comparative Latin American perspective. During the first years of life, the brain goes through a critical stage of development characterised by high plasticity and synaptic expansion, where sensory experiences and human interaction play a key role. In Argentina, research revealed that 80.3% of children under the age of two watched television and 37.4% used touch screens with help. Among 2-4 year olds, 38.7% used screens without assistance. A relationship was also found between the mother's educational level and the time dedicated to stimulating activities such as reading. Excessive screen use was associated with language delays, attention and executive difficulties, sleep disturbances and an increase in sedentary behaviour and obesity. The Argentine Society of Paediatrics, like the WHO and the AAP, recommended avoiding screen exposure in children under two years of age. At the Latin American level, the high penetration of electronic devices and the lack of information contributed to excessive use, even in low-resource contexts. The study concluded that it is necessary to promote active parenting practices, implement information campaigns and develop public policies that protect the integral development of children.
Copyright (c) 2024 Sofía Veneziano , Patricia Salguero (Author) https://creativecommons.org/licenses/by/4.0
Neurodevelopment and stimuli: keys to a healthy childhood
The child neurodevelopment as a complex process sensitive to environmental stimuli, particularly in the first years of life. It pointed out that factors such as stimulation, nutrition, genetics and the quality of the environment significantly influence the cognitive, emotional and social development of children. The growing concern about excessive use of screens in childhood, especially before the age of two, due to their possible negative impact on areas such as language, attention and socialisation, was highlighted. Studies cited associated this early exposure to neurodevelopmental disorders such as ADHD and ASD. Finally, the text emphasised the need to promote environments rich in real experiences, human bonds and creative play as fundamental pillars for healthy child development.
Bodies on screen: the impact of social networks on body image and mental health
The rise of social media transformed body perception, especially among teenagers and young adults. He argued that constant exposure to idealised bodies on platforms such as Instagram and TikTok generated body dissatisfaction, affecting self-esteem and favouring the development of eating disorders. He pointed out that concepts such as body image distortion and the ‘fitspiration’ trend intensified these problems. He also indicated that many users opted for aesthetic procedures in response to these beauty standards. However, he mentioned that movements such as body positivity emerged, promoting acceptance and emotional well-being in the face of aesthetic pressure.
Copyright (c) 2024 Lorrayne Kathleen Silva de Paula (Author) https://creativecommons.org/licenses/by/4.0
Impact of prolonged screen use on the visual health of young adults
Introduction: In the current digital context, prolonged screen use has become common practice among young working adults. This constant exposure has led to a significant increase in the appearance of Computer Visual Syndrome (CVS), a condition characterized by visual, ocular and extraocular symptoms such as dry eyes, blurred vision, burning, headache and neck pain. Concerns about the possible harmful effects of blue light have also led to hypotheses about its long-term impact on visual health, especially in relation to macular degeneration. Methods: The study addressed the prevalence of CVS in adults aged between 18 and 40 who were exposed to screen devices for more than six hours a day. It analyzed factors such as exposure time, ergonomic conditions in the work environment, blinking frequency and the influence of blue light. A literature review was used to compare previous findings and the use of the CVS-Q questionnaire was evaluated as a diagnostic tool. Conclusions: It was concluded that VDU work significantly affected the study population, with prolonged screen time, poor ergonomics and reduced blinking being the main associated factors. Although no conclusive evidence was found on the permanent effects of blue light, it was recommended that further research into its possible cumulative toxicity be conducted. The study highlighted the need to implement preventive measures, such as active breaks, eye lubricants and ergonomic adjustments, to preserve visual health and optimize work performance.
Copyright (c) 2024 Valentin Blasioli , Mariela Baleiron (Author) https://creativecommons.org/licenses/by/4.0
Body image distortion and its relationship with the frequent use of social networks. The effects they can cause to the body and mind
Body image distortion (BDD) is a disorder in which the person has the inability to adequately and realistically recognize the size and shape of their body. This disorder leads people to compare themselves excessively with other bodies, mainly in social networks; thus, generating low self-esteem, body dissatisfaction, eating disorders (ED): anorexia nervosa, bulimia, compulsive eating, depression, anxiety and body dysmorphic disorder (BDD) where the person has a compulsive obsession with self-image. It is also necessary to talk about the unnecessary aesthetic procedures that more and more people are undergoing due to social pressure, just to fit the beauty standards. The objective of the study was to perform an analysis of body image distortion and how social networks (Instagram, twitter, tik tok) and their easy access can influence this problem leading to other serious disorders. Materials and methods: The data collection was based on article searches in the following sites: PubMed, SCIELO, Google forms, ScienceDirect, Google Scholar.
Copyright (c) 2025 Lorrayne Kathleen Silva de Paula , Maria Romina Leardi (Author) https://creativecommons.org/licenses/by/4.0
Body image in adolescents and the impact of social networks in Argentina
Adolescence is a crucial stage in human development, marked by intense physical, emotional and social changes. During this period, the perception of body image plays a fundamental role in the formation of self-esteem. However, the digital age has introduced new challenges, especially in Argentina, where the massive use of social networks has exposed adolescents to unattainable beauty standards. This constant exposure caused distortions in body image, affecting their mental and physical health. Platforms such as Instagram, TikTok and Facebook spread unrealistic representations through filters and editing, generating body dissatisfaction, anxiety, depression and eating disorders. Furthermore, some young people resorted to risky behaviour to modify their appearance. In response to this problem, strategies such as digital education, the promotion of self-esteem, the regulation of the use of networks and professional intervention were proposed. The situation in Argentina highlighted the urgent need to foster a digital culture that promotes acceptance and the integral well-being of adolescents.
Copyright (c) 2024 Lorrayne Kathleen Silva de Paula , Maria Romina Leardi (Author) https://creativecommons.org/licenses/by/4.0
Visual health and prolonged use of screens in working-age adults
Introduction: Display screens/visual display terminals are a constant presence in people's daily lives, both in the workplace and at home. Prolonged use of these devices generates symptoms of discomfort, grouped under what is called Computer Vision Syndrome, which affects both work and academic productivity. In addition, they emit blue light, which still plays an enigmatic role in future visual health. For these reasons, it is important to address this issue in order to implement favorable ergonomic conditions that allow for better productivity and reduce the incidence of symptoms. Objectives: the primary objective of this study is analyzing ophthalmological conditions associated with prolonged screen use in working-age adults, and secondary objectives of describing the most common ophthalmological alterations caused by prolonged screen use, describing the mechanisms by which these alterations occur, analyzing the potential for a long-term negative effect, determining how computer vision syndrome impacts work and school productivity, and presenting prevention methods. Materials and Methods: A descriptive, retrospective, cross-sectional systematic review was conducted based on published studies from the period 2020-2023 on the effects of prolonged use of visual display terminals in working-age adults, and a comparative analysis was also performed among different studies. Results: The search resulted in the selection of 14 studies, where the comparison between them showed an average prevalence of CVS of 65.6% among the working-age adult population, an average exposure of 6.75 hours per day, and partial presence of ergonomic conditions. Conclusion: The prevalence of CVS in working-age adults is considerably high. The associated symptoms are mainly linked to alterations in ocular lubrication and the lack of ergonomic conditions. The blue light emitted by visual display terminals is not enough to cause permanent damage; however, further analysis is necessary due to the unknown potential cumulative toxic effect.
Copyright (c) 2025 Valentin Blasioli , Mariela Baleiron (Author) https://creativecommons.org/licenses/by/4.0
Use of screens in children under 2 years of age: its relationship in childhood neurodevelopment
Background: Childhood neurodevelopment is the process of development of the nervous system that results in the maturation of structures, the acquisition of skills such as attention, planning, memory, language, motor control, among others; and, finally, the formation of the individual as a unique person. For this, the presence of a stimulating and psycho-affective environment is important, in addition to essential genetic and nutritional aspects, since everything influences the production of neuronal synapses, resulting in greater integration of brain functions. In recent years, an alteration in these essential characteristics for neurodevelopment has been observed due to the use of screens at an early age, specifically before the age of 2 years. Because of this, the presence of Neurodevelopmental Disorders in boys and girls has been evident, which will be raised throughout this research work. Material and methods: Carry out a systematic review from which neurodevelopment itself and the results associated with Neurodevelopmental Disorders due to the use of screens in children under 2 years of age will be understood. All information found relevant to the research question will be searched and read, creating a synthesis and its objective. Results: It was observed that neurodevelopmental conditions are not immediate from the first moment that screens are used in children under 2 years of age, but rather manifest years later in key stages of growth, such as the beginning of kindergarten or beginning school. Conclusion: The use of screens in children under 2 years of age is not indicated since it does not provide any favorable effect on development and hinders its normal process.
Copyright (c) 2025 Sofía Veneziano , Patricia Salguero (Author) https://creativecommons.org/licenses/by/4.0
AI-Enhanced Threat Intelligence for Proactive Zero-Day Attack Detection
Introduction: zero-day attacks pose a critical cybersecurity challenge by targeting vulnerabilities that are undisclosed to software vendors and security experts. Conventional threat intelligence approaches, which rely on known signatures and attack patterns, often fail to detect these stealthy threats. Methods: this study proposes a comprehensive framework that combines AI technologies, including machine learning algorithms, natural language processing (NLP), and anomaly detection, to analyze threats in real time. The framework incorporates predictive modeling to anticipate potential attack vectors and automated response mechanisms to enable rapid mitigation. Results: the findings indicate that AI-enhanced threat intelligence significantly improves the detection of zero-day attacks compared to traditional methods. The framework reduces detection time and enhances accuracy by identifying subtle anomalies indicative of zero-day exploits. Conclusion: this research highlights the transformative potential of AI in strengthening threat intelligence against zero-day attacks. By leveraging advanced machine learning and real-time analytics, the proposed framework offers a more robust and adaptive approach to cybersecurity.
Artificial Intelligence in Nursing: applications, challenges and future directions
Introduction: the digital transformation, which is happening at great speed, has had an impact on all sectors of society and requires nursing to rethink its professional practices, value ongoing training and actively participate in the ethical and contextualized development of these technologies. Objective: to analyze the influence of Artificial Intelligence in Nursing, highlighting its transformative potential in the fields of education, practice and care management. Method: a search was carried out in databases and a critical-reflective analysis of the articles found was performed. Results: artificial Intelligence enables the automation of tasks, predictive data analysis and clinical decision support, contributing to more efficient and person-centered care. However, its integration raises ethical, legal and training challenges, requiring digital literacy and critical reflection. The importance of nurses' active participation in the development, implementation and evaluation of these technologies is highlighted, as well as the need for curricular reform in higher education. The creation of specific training platforms could support the continuous training of professionals. Conclusion: the healthcare institutions must define clear guidelines for the use of Artificial Intelligence, recognizing it as a complementary tool to human work. The critical discernment of nurses is essential to ensure ethical and person-centered use.
Copyright (c) 2025 Luís Sousa , Maria Leonor Carvalho , Ricardo Mestre, João Tomás, Sandy Severino, Helena José (Author) https://creativecommons.org/licenses/by/4.0
Effectiveness of virtual and augmented reality-based interventions in training informal carers of people with dementia: a rapid review
Introduction: To enhance the understanding of dementia, the most effective approach is to provide a direct experience of the challenges faced by individuals with the condition. Caregivers should be able to perceive and experience the difficulties associated with dementia symptoms. This can be practically achieved through technologies such as virtual and augmented reality. Objective: Map out the effectiveness of interventions based on virtual and augmented reality in training informal caregivers of people with dementia, as reported in the literature, and identify the outcomes of this training. Methods: Rapid Literature Review using the EBSCOhost platform in the following databases: CINAHL Complete, MEDLINE Complete, Nursing & Allied Health Collection: Comprehensive, Cochrane Central Register of Controlled Trials, Cochrane Database of Systematic Reviews, Cochrane Methodology Register, Library, Information Science & Technology Abstracts, MedicLatina and Cochrane Clinical. Accepting primary and secondary studies, published between January 1, 2019 and November 30, 2024. Cochrane guidelines were followed. Results: This rapid review included seven studies. Conclusions: The studies analysed provided consistent evidence that virtual reality-based interventions promote positive impacts on the attitudes, skills and empathy of informal caregivers of people with dementia.
Copyright (c) 2025 Tiago Branco, Lúcia Marques, Marta Andrade, Isabel Rabiais, João Tomás, Sandy Severino, Helena José, Luís Sousa (Author) https://creativecommons.org/licenses/by/4.0
Optimizing Antibiotics Prophylaxis in Neurosurgery through Machin Learning: Predicting Infections and Personalizing Treatment Strategies.
Introduction: Preventing postoperative infections in neurosurgery is crucial to reducing morbidity. Machine learning (ML) models have shown potential in predicting infections and optimizing antibiotic use. Methods: Patient data from neurosurgical procedures were analyzed to develop and evaluate ML models for predicting postoperative infections. Various algorithms, including logistic regression, Random Forest, Gradient Boosting Machine (GBM), SVM, and neural networks, were compared. Performance metrics such as accuracy, sensitivity, specificity, and area under the receiver operating characteristic curve (AUC-ROC) were calculated. Results: The GBM model achieved the best performance, with an accuracy of 89.1% and an AUC-ROC of 0.91. The most important predictors of infection were surgical duration (27.3%), preoperative CRP levels (21.8%), and blood loss (18.5%). Patients who developed infections had significantly longer surgeries and elevated CRP levels. Conclusions: ML models demonstrated high accuracy in predicting postoperative infections in neurosurgery. Early identification of high-risk patients may optimize antibiotic prophylaxis and reduce complications. Further validation is required for clinical implementation.
Copyright (c) 2025 Salma Abdel Wahed, Mutaz Abdel Wahed (Author) https://creativecommons.org/licenses/by/4.0
Virtual reality versus traditional methods in nursing competency development: A Rapid Review
Introduction: The COVID-19 pandemic has required a readaptation of teaching methods. This readaptation, together with the exponential growth of technology in recent years, has brought about a possible new way of teaching nursing, using virtual reality. By analyzing this new approach, we will be able to understand whether this new methodology has advantages for being adapted to current teaching. Objective: to map the evidence on the contribution of virtual reality to the development of both clinical and instrumental skills in nursing students compared to traditional methods. Methods: A rapid review was carried out with research carried out between March 2023 and May 2023. The Business Source Complete [EBSCO], National Institutes of Health [NIH] and B-ON platforms were used to carry out the research. To assess the quality of the articles, we used the JBI guideline. Results: Six articles of quasi-experimental and systematic review typology were analyzed. The use of virtual reality allows students to develop their nursing skills in a dynamic, interactive and safe way. The results can be enhanced when combined with high-fidelity simulation. Conclusions: This Rapid Review demonstrates how Virtual Reality can be used in nursing education, understanding its benefits in terms of clinical and personal skills. However, it also recognizes the difficulties that may limit the use of Virtual Reality and the need for greater scientific evidence that is less randomized.
Copyright (c) 2025 Daniel Barros, Ricardo Mestre, Susana Valido, Isabel Rabiais, Sandy Severino, Luís Sousa, Helena José (Author) https://creativecommons.org/licenses/by/4.0
Advancements and Challenges In Emotion Recognition Technologies
Introduction; Emotion recognition is a transformative technology that enhances human-computer interaction by enabling systems to interpret and respond to human emotions effectively. Objective; This paper investigates the current landscape of emotion recognition technologies, emphasizing the diverse sources of emotional data, including facial expressions, voice, physiological signals, and textual content. Method; We explore the methodologies and algorithms employed for emotion classification, ranging from traditional machine learning techniques to advanced deep learning models such as Convolutional Neural Networks (CNNs) and Recurrent Neural Networks (RNNs). Result; This study provides a comparative analysis of various emotion recognition approaches, evaluating their accuracy, robustness, and computational efficiency. Conclusion; This paper contributes to the ongoing discourse on emotion recognition by offering a comprehensive overview of current trends, challenges, and opportunities for advancing the field.
Copyright (c) 2025 Anamika Kumari, Smita Pallavi (Author) https://creativecommons.org/licenses/by/4.0
Use of virtual or augmented reality in informal caregivers of stroke survivors: rapid review
Introduction: The rehabilitation of a stroke survivor has an impact on activities of daily living, physical activity, social interaction and the quality of life. The use of virtual and augmented reality appears as a tool to be explored and incorporated into rehabilitation. Objective: To identify evidence of the use of virtual reality or augmented reality in informal caregivers of stroke survivors. Method: A Rapid Literature Review was carried out using the Cochrane Rapid Review Methods recommendations. Based on the PICo strategy, the following question was formulated: What is known about the use of virtual reality and augmented reality in informal caregivers of stroke survivors? The search was conducted through the EBSCOhost platform, in November 2024, with the 2017-2024 time frame being assumed. Results: 8 articles were identified and 3 were included. The use of virtual reality/augmented reality in informal caregivers of stroke survivors revealed potential for empowerment and increased motivation, in addition to generate feelings of satisfaction and acceptance. Using virtual reality/augmented reality in informal caregivers for stroke survivors, allowed to identify barriers and facilitators of this technology. Conclusions: The use of virtual reality and augmented reality in informal caregivers of stroke survivors is an emerging topic, with great potential for development. Due to the scarce evidence found, this rapid literature review does not allow generalizations, but suggests paths for future investigations, on a rising topic.
simulation training e virtual reality exposure therapy
Copyright (c) 2025 Cláudia Ferreira , Sónia Raposo , Manuel Cardoso , Vera Esteves , Isabel Rabiais , João Tomás , Sandy Severino , Helena José , Luís Sousa (Author) https://creativecommons.org/licenses/by/4.0
Evidence of the usefulness of clinical simulation in building the professional competencies of medical students
Introduction: clinical simulation is a key tool for balancing medical skills development and patient safety. Objective: to identify possible points for improvement in the learning of medical skills in clinical simulation within the IAU as judged by students. Methods: a cross-sectional, descriptive study was conducted. UAI students who had taken the rotating internship and received simulation sessions were selected. The study setting will be exclusively university and data will be collected by means of surveys. The surveys were elaborated according to McGaghie's 12 sections. Results: the survey was administered to 57 students, with a gender distribution of 33 % male and 67 % female. 57 % had previous experience in a health center outside the IAU. Seventy-five percent considered the simulation to be effective in acquiring skills, and 79 % thought that the evaluations reflected their competencies. However, 63 % thought that the transfer to clinical practice could be improved, and 47 % saw teamwork as ineffective. Conclusions: although the simulations are valued for their realism and effectiveness, areas for improvement were identified, such as curricular integration, evaluation methods, exposure time, and instructor training. It is also suggested to optimize the transfer of skills to real clinical practice and teamwork training
Copyright (c) 2025 Darcy Walter Palacios Baldoceda, Eduardo Teragni (Author) https://creativecommons.org/licenses/by/4.0
Psychopedagogical actions to prevent technological addictions in primary school students
Technology addiction is a worldwide problem that brings with it negative biopsychosocial consequences. The appropriate use of information and communication technologies from primary education would enable students to develop digital competence, which implies being an autonomous, effective, responsible, critical and reflective person when selecting, processing and using information and its sources, as well as its technological tools. The objective was to elaborate psycho-pedagogical actions for the prevention of technological addictions in elementary school students. For the development of the research, the dialectical-materialistic method was used, as well as theoretical and empirical methods. Twenty-two updated bibliographies related to the topic were used. The proposed psycho-pedagogical actions constitute a theoretical contribution to the prevention of technological addictions in elementary school students, contributing to the improvement of the educational act by taking into account the potentialities and difficulties of learning, as well as the individual characteristics of the students
Copyright (c) 2025 Ernesto Martínez-Pérez, Bárbara Zenaida Pérez-Pérez, Rosa María Montano-Silva, Yoneisy Abraham-Millán, Douglas Crispin-Castellanos (Author) https://creativecommons.org/licenses/by/4.0
Edublog for applications of linear differential equations, in Biology
Considering the need for accessible and focused educational material in the ecological-biological area, the development of an edublog is presented to assist in the understanding and application of first-order linear differential equations (LDEs) in the mathematical modeling of ecological processes. It provides detailed explanations of concepts such as exponential growth and decay, logistic growth, Newton’s law of cooling, and the mixing model, with step-by-step solutions to examples focused on biology, both typed and handwritten. The edublog is now available to students and is presented to a group of Mathematics II students from the Biology program at FES Zaragoza, who provide feedback after exploring each option on the menu. Subsequently, these students have used screenshots from the blog’s examples in some of their presentations, indicating that the resource is proving useful. This blog is complemented by another one on integration techniques, with the same focus on showing step-by-step solutions to exercises, aiming to create a virtual learning environment on integral calculus and the applications.
Application of Linear Differential Equations
Copyright (c) 2025 Wendy Jaqueline García Reyes, Armando Cervantes Sandoval, Patricia Rivera García, Alejandro J. Perales Ávila (Author) https://creativecommons.org/licenses/by/4.0
Edublog for teaching mathematical modeling in ecology
Given the limited number of interactive educational resources for learning dynamic modelling in ecology, we seek to promote the use of Vensim software in the Quantitative Ecology course taught in the Biology degree program at FES Zaragoza. The objective was to develop an educational blog containing practical exercises solved step by step, covering from simple models to more complex ones, such as predator-prey models, management of aquatic systems and environmental processes. The exercises were addressed in a sequence that helps students understand ecological processes and strengthen their skills in mathematical modelling. The implementation of the edublog seeks, through step-by-step activities and simulations, to reinforce in students their ability to use modelling and simulation software tools, essential for their training in the area of ​​quantitative ecology. The impact of the edublog was reviewed by applying a questionnaire to measure the clarity, relevance and usefulness of the content. Generating an academic support resource accessible at any time and from any place with an Internet connection, so that the student understands and applies the concepts of mathematical modeling from the perspective of technology-mediated self-learning.
Copyright (c) 2025 Grecia Yareny Pérez Mar, Armando Cervantes Sandoval, Patricia Rivera García, Alejandro Josué Perales Avila (Author) https://creativecommons.org/licenses/by/4.0
3D Modeling from the Graphic Design of the FHP Headquarters of the Unified National Corporation of Higher Education. Perspectives for Virtual Tours and Visual Communication
Higher education faces challenges in enhancing students' learning experiences and increasing their understanding and retention of information. Virtual tours with 3D modeling are presented as an innovative tool to address these challenges. The aim of this article is to examine the role of virtual tours with 3D modeling in higher education, highlighting their advantages, challenges, and key aspects for effective implementation. To implement virtual tours with 3D modeling effectively, several key aspects need to be considered. Firstly, navigation should be smooth and user-friendly to allow students to explore and learn effectively. Secondly, relevant information should be integrated effectively into the virtual tour so that students can access the information they need. Finally, interactivity is crucial for the success of a virtual tour as it enables students to interact with the environment and learn actively. Virtual tours with 3D modeling can be a valuable tool to enhance education and student learning in higher education. However, it is important to consider the challenges and key aspects for their effective implementation. By addressing these challenges and considering the key aspects, educational institutions can create virtual tours that improve education and student learning
Copyright (c) 2025 Miguel Ángel Ordoñez Guar (Author) https://creativecommons.org/licenses/by/4.0
The ABCs of using the Internet.” A techno-pedagogical proposal for digital inclusion, for people aged 45 to 54
Introduction: The article analyzed the widening of the digital divide in terms of age, geographical context, educational level and economic occupation. It focused on the 45-54 age group, who faced greater challenges in accessing and using digital technologies. Lack of infrastructure, affordability and digital literacy were identified as the main factors hindering their digital inclusion. Development: During the COVID-19 pandemic, inequality in Internet access became more evident, especially affecting vulnerable sectors such as people without formal education or with low incomes. The government implemented strategies focused on infrastructure, but neglected digital literacy, which limited the real use of ICT. According to INEGI (2023), 33.3% of people without mobile devices mentioned economic problems as the main cause, while 15.7% indicated lack of knowledge in their use. Generation X, being at an intermediate stage of technology adoption, needed specific strategies to bridge the digital divide. An intervention model based on workshops called “The ABCs of Using the Internet” was proposed to facilitate the acquisition of digital skills. Conclusion: The study concluded that the digital divide was not only related to infrastructure, but also to training and affordability. Digital literacy was presented as a necessity and not as a choice. The importance of creating adequate training spaces to guarantee the inclusion of all people was highlighted, preventing the lack of access to technology from deepening social inequality.
Copyright (c) 2025 María Concepción Valentina Facio Ortega (Author) https://creativecommons.org/licenses/by/4.0
The use of social networks and cell phones in the context of the reading and writing workshop subject
Even though the use of social networks is a social phenomenon that has been studied in recent decades, in the situation caused by the lockdown during the Covid-19 pandemic, distance learning emerged and the use of social networks became widespread in the fields of educational planning and teaching strategies at all levels and in all educational institutions in Mexico. The challenge was great and today we can talk about assertive digital communication, that is to say, a before and after in the use and administration of this digital resource as a didactic strategy, to the point that in the specific case of the subject Reading and Writing Workshop, educational innovations were implemented that are still being applied today.
Copyright (c) 2025 José Porfirio Bravo Moreno, Rosalía López Paniagua (Author) https://creativecommons.org/licenses/by/4.0