Optimized design of digital ledger posting based on virtual reality technology

Authors

  • Samuel Ejiro Uwhejevwe-Togbolo Department of Accounting, Dennis Osadebay University, Asaba, Delta State, Nigeria Author
  • Ajueyitse Martins Otuedon Department of Business Education, College of Education, Warri, Delta State-Nigeria Author
  • Jacob Martins Sigah Department of Accounting, Ignatus Ajuru University, Port Harcourt, Nigeria Author
  • Theresa Nkechi Ofor Department of Accountancy, Chukwuemeka Odumegwu Ojukwu University, Igbariam Campus, Anambra State, Nigeria Author
  • Augustine Akpojevwe Okwoma Department of Business Education, College of Education, Warri, Delta State-Nigeria Author
  • Festus Elugom Ubogu Department of Accounting, Dennis Osadebay University, Asaba, Delta State, Nigeria Author

DOI:

https://doi.org/10.56294/gr2025249

Keywords:

Optimized Design, Distributed Ledger Technology (DLT), Virtual Reality (VR), Technology, Blockchain

Abstract

The study examined optimized design of digital ledger posting based on virtual reality technology. The convention of Virtual Reality (VR) and Distributed Ledger Technology (DLT) is a revolutionary change in the design and interaction of digital systems. The study finds that there are several design principles and technological considerations that were critical to the implementation of VR-enhanced digital ledger systems to succeed by a thorough examination of the existing literature and case studies. This research design is a qualitative study and will involve an exploratory approach to research the topic of Virtual Reality (VR) implementation with digital ledger posting systems. The study mainly includes a literature review and case study analysis of the existing literature and case studies in order to draw best practice and practical information. Case studies are also used as one of the main methodological instruments to provide the real-life examples of VR in financial, accounting, and the sphere of supply chains. The research is aimed at gaining insight into the way VR would maximize digital ledger posting, and not the quantification of predetermined variables. It was revealed in the study that VR provides users with many chances to perceive multidimensional datasets in a way that is not possible in a traditional 2D interface. The study concluded that the ongoing development of the digital economy, these systems will be able to increase the levels of transparency, minimize errors, and promote more efficient and cooperative and resilient organizational processes.

References

Parveen, S.J., Kumar, G., & Gajendran, A. The role of Distributed Ledger Technology (DLT) in Designing Crypto currency and Digital currency. Telematique, 2022, 21(1), 2417-2423.

Cannavo, A., & Lamberti, F. How Blockchain, Virtual Reality and Augmented Reality are Converging, and Why. IEEE Consumer Electronics Magazine, 20(10), 1-7

Muhammad, T., Jens, S., Mowafa, H., Ahmed, H.D., Usman, I.I., Muhammad, D., & Marco, A. (2024). The Metaverse digital environments: A scoping review of the techniques, technologies, and applications. Journal of King Saud University - Computer and Information Sciences, 2024, 36(2), 101967. https://doi.org/10.1016/j.jksuci.2024.101967.

Atlam, H.F., Ekuri, N., Azad, M.A., & Lallie, H.S. Blockchain forensics: A systematic literature review of techniques, applications, challenges, and future directions. Electronics, 2024, 13, 3568. https://doi.org/10.3390/electronics13173568.

Yue, Z., Zhenyuan, W., Jinhui, Z., Guihua, S., & Dong, T. A survey of immersive visualization: Focus on perception and interaction. Visual Informatics, 2023, 7(4), 22-35. https://doi.org/10.1016/j.visinf.2023.10.003.

Kim, J., Ahn., J-H, & Kim, Y. Immersive Interaction for Inclusive Virtual Reality Navigation: Enhancing Accessibility for Socially Underprivileged Users. Electronics, 2025; 14(5), 1046. https://doi.org/10.3390/electronics14051046.

Ocident, B., Mwewa, C.M., Nonsikelelo, S.M., Brendah, K.B., Richard, K., Ibrahim, L.M., Godias, T., Owino, C.A., Yannick, M.G., Aregawi, Y., Proscovia, K., Clement, M., Jimmy, K., Dan, T., Onesmas, G., & George, N. Digital twin technology advancing industry 4.0 and industry 5.0 across sectors. Results in Engineering, 2025, 26, 105583. https://doi.org/10.1016/j.rineng.2025.105583.

Saha, N., Samaha, P., & Harik, R. VR-based blockchain-enabled data visualization framework for manufacturing industry. arXiv Preprint, 2024. Retrieved from https://arxiv.org/pdf/2406.17207

GeeksforGeeks. Distributed Ledger Technology (DLT) in Distributed System, 2025. Retrieved from https://www.geeksforgeeks.org/computer-networks/distributed-ledger-technologydlt-in-distributed-system/

Ogunrinde, A., De-Pablos-Heredero, C., Montes-Botella, J-L., Fernández-Sanz, L. The Impact of Blockchain Technology and Dynamic Capabilities on Banks’ Performance. Big Data and Cognitive Computing, 2025, 9(6):144. https://doi.org/10.3390/bdcc9060144.

Chukwuani, V.N. Virtual Reality and Augmented Reality: Its Impact in the Field of Accounting. Contemporary Journal of Management, 2022, 4(2), 35-42.

Fabian, J., Yasuko, K., Diego, T., & Hiroshi, K. Virtual reality-based site layout planning for building design. Automation in Construction, 2024, 167, 105690. https://doi.org/10.1016/j.autcon.2024.105690.

Creswell, J. W., & Poth, C. N. Qualitative inquiry and research design: Choosing among five approaches, 2018 (4th ed.). Sage Publications.

Boell, Sebastian K. and Cecez-Kecmanovic, Dubravka A Hermeneutic Approach for Conducting Literature Reviews and Literature Searches. Communications of the Association for Information Systems, 2014, 34, (12). http://aisel.aisnet.org/cais/vol34/iss1/12

Yin, R. K. Case study research and applications: Design and methods, 2018 (6th ed.). Sage Publications.

Maxwell, J. A. Qualitative research design: An interactive approach, 2013 (3rd ed.). Sage Publications.

Patton, M. Q. Qualitative research & evaluation methods, 2015 (4th ed.). Sage Publications.

Chamusca, I.L., Cai, Y., Silva, P.M.C., Ferreira, C.V., Murari, T.B., Apolinario, A.L. Jr., & Winkler I. Evaluating Design Guidelines for Intuitive, Therefore Sustainable, Virtual Reality Authoring Tools. Sustainability 2024, 16(5), 1744. https://doi.org/10.3390/su16051744.

Hanson, K., & Shelton, B. E. Design and Development of Virtual Reality: Analysis of Challenges Faced by Educators. Educational Technology & Society, 2008, 11(1), 118-131.

Roberts, S., Page, R., and Richardson, M. Designing in virtual environments: The integration of virtual reality tools into industrial design research and education, in Boess, S., Cheung, M. and Cain, R. (eds.), Synergy - DRS International Conference 2020, 11-14 August, Held online. https://doi.org/10.21606/ drs.2020.284.

Li, T. Human-computer interaction in virtual reality environments for educational and business purposes. Управління розвитком складних систем, 2024, 57, 112-117.

Huynh-Thea, T. Gadekallub, T.R., Wangd, W., Yendurib, G., Ranaweerae, P., Pham, Q-V., da Costag, D.B., & Liyanageh, M. Blockchain for the Metaverse: A Review. Preprint submitted to Elsevier, 2023, 1-22.

Asadi, A. R. (2022). Cognitive Ledger Project: Towards building personal digital twins through cognitive blockchain. arXiv Preprint. https://arxiv.org/abs/2201.08163

Groza, J.M., Sadat, S.A., Hayibo, K.S., & Pearce, J.M. Using a ledger to facilitate autonomous peer-to-peer virtual net metering of solar photovoltaic distributed generation. Solar Energy Advances, 2024, 4, 100064. https://doi.org/10.1016/j.seja.2024.100064.

Li, J. and Kassem, M. Applications of distributed ledger technology (DLT) and Blockchain-enabled smart contracts in construction. Automation in Construction, 2021, 132, 103955, https://doi.org/10.1016/j.autcon.2021.103955.

Jerald, J. The VR book: Human-centered design for virtual reality, 2015. Morgan & Claypool Publishers. https://doi.org/10.1145/2792790

LaValle, S. M. Virtual reality, 2020. Cambridge University Press. Available for downloading at http://lavalle.pl/vr/

Guo X, Zhang G, Zhang Y. A comprehensive review of blockchain technology-enabled smart manufacturing: A framework, challenges and future research directions. Sensors, 2023, 23(1):155. https://doi.org/10.3390/s23010155

Crosby, M., Pattanayak, P., Verma, S., & Kalyanaraman, V. Blockchain technology: Beyond bitcoin. Applied Innovation Review, 2016, 2, 6-10. https://j2-capital.com/wp-content/uploads/2017/11/AIR-2016-Blockchain.pdf

Crosman, P. Citi’s traders test augmented reality with Microsoft HoloLens. American Banker, 2017, June 29.

Spyrou, O., Hurst, W., & Verdouw, C. Virtual Reality-Based Digital Twins: A Case Study on Pharmaceutical Cannabis. Big Data and Cognitive Computing, 2023, 7(2), 95. https://doi.org/10.3390/bdcc7020095.

Neri, G., Marshall, S., Chan, H.K.H., Yaghi, A., Tabor, D., Sinha, R., & Mazumdar, S. Visualization in AI assisted decision making: a systematic review. Front. Commun., 2025, 10, 1605655.

Wenk, N., Penalver-Andres, J., Buetler, K.A., Nef, T., Müri, R.M., & Marchal-Crespo, L. Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment. Virtual Real. 2023, 27(1), 307-331. doi: 10.1007/s10055-021-00565-8.

Freina, L. & Ott, M. A literature review on immersive virtual reality in education: State of the art and perspectives, 2015.

Pantelidis, V.S. Reasons to use virtual reality in education and training courses and a model to determine when to use virtual reality. Themes in Science and Technology Education Special Issue, 2010 59-70

Ragan, E.D., Bowman, D.A. & Huber, K.J. Supporting cognitive processing with spatial information presentations in virtual environments. Virtual Reality, 2012 16, 301-314. https://doi.org/10.1007/s10055-012-0211-8.

Javornik, A. The Mainstreaming of Augmented Reality: A Brief History. Harvard Business Review Digital Articles, 2016. https://hbr.org/2016/10/the-mainstreaming-of-augmented-reality-a-brief-history.

Bailenson, J. N. (2018). Experience on demand: What virtual reality is, how it works, and what it can do. W. W. Norton & Company.

Downloads

Published

2025-10-19

How to Cite

1.
Uwhejevwe-Togbolo SE, Martins Otuedon A, Martins Sigah J, Nkechi Ofor T, Akpojevwe Okwoma A, Elugom Ubogu F. Optimized design of digital ledger posting based on virtual reality technology. Gamification and Augmented Reality [Internet]. 2025 Oct. 19 [cited 2025 Nov. 3];3:249. Available from: https://gr.ageditor.ar/index.php/gr/article/view/249