ISLAM, Farheen; KRISHNA, Aprajita; KUMARI, Sangeeta. The Impact of Gamification in Research and Education: A Communication Review. Gamification and Augmented Reality, [S. l.], v. 3, p. 101, 2025. DOI: 10.56294/gr2025101. Disponível em: https://gr.ageditor.ar/index.php/gr/article/view/101. Acesso em: 18 jan. 2025.