SÁNCHEZ CASTILLO, Verenice; GÓMEZ CANO, Carlos Alberto. Gamification and motivation: an analysis of its impact on corporate learning. Gamification and Augmented Reality, [S. l.], v. 2, p. 26, 2024. DOI: 10.56294/gr202426. Disponível em: https://gr.ageditor.ar/index.php/gr/article/view/29. Acesso em: 20 sep. 2025.